Removing Area Damage probably would not even require much work, but it would have many positive effects. when a legendary item now spawned with 600-800% increased damage to Skill X instead of 300-400% increased damage to Skill X, so having to refarm some gear would not be the first time this happened. Removing Area Damage would not really be a bad thing, as in the past, we had to replace existing gear many times already, e.g. Though, the latter option of limiting the amounts of enemies that can be hit by an Area Damage proc might cause additional calculations to figure out which enemies will be hit by the proc and which not, so it might not be effective in what it is trying to achieve. 3% at level 70, similar to how it works with % Bonus Experience, or even down to 0% at level 70) and no longer let it spawn on items, or it had to be reworked to only hit up to e.g. … and that means to either remove Area Damage completely (aka mitigating its effects down to e.g. Since lowering / squishing the damage and health number will do little to reduce the lag (because it is the amount of calculations that are causing the lag, not the large numbers themself), something should be done to reduce the amount of calculations that need to be done, … It also is one of the major reasons for why groups pull together large amounts of enemies (and thereby to a certain degree also contributes to the existence of support classes). I still think Blizzard should add a timer to the Nephalem Rift Progression Bar.Area Damage is the cause for the majority of lag in D3. This stops the timer and retains the time. I’ll play around with it later.Įdit 2: Setting hotkeys works! I set one for Start and one for Stop. It seems WSplit has to be the focus for the default Spacebar to work. Click Accept with one hand and bump the Spacebar with the other at the same time.Įdit: I just noticed, I typed out the information above and posted it without ever starting the timer. This will be easy to use for timing Nephalem Rifts. Starts and stops with Spacebar by default. But, they’re clunky to use in this situation and they would get buried by D3. More like a scheduler (part of a time management program) or appointment setter, which includes a count-up timer. And I have a couple of… well… not timers.
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